The settings of Mario
I'm going to talk about the craziness of Mario, the craziness of Shigeru Miyamoto. How the heck did he think up this game! There were a few weird things that Mario used as part of the game.. this post shall point them out:
1) Mario himself: An Italian plumber? Why Italian, why a plumber (besides, till now, besides his own cartoon, Mario has never did any plumbing in any of his games) It just seems so random.
2) The Super Mushroom: It makes Mario grow. Why mushroom? Why can a mushroom make Mario grow to 2x of his size instantly? Why not a more popular choice like bread. Or why not reference back to his heritage, a pizza? Mushroom is totally out of this game.
The setting also uses Mushrooms. Mushroom kingdom, mushroom platforms, mushroom-like plants. It is also interesting Katamari Damacy also shared the theme of mushrooms openly. Why are all these fun and wacky games using mushrooms?
3) Power Flower: Why does getting a flower enables Mario to spit out fire? What does flower HAVE TO DO with fire or power? Ain't flowers supposed to be peaceful? Craziness at max
4) Pipes: Perhaps the only ONE reference to his plumbing occupation. But other than slipping inside gigantic pipes to go everywhere, pipe seems pretty random, like mushroom. Not the standard ladders. Besides, why are all these pipes all over the place when it is Mushroom Kingdom. Not Sewer Palace or anything like it.
5) Bricks: Why are there all these bricks all over the place? Boxes with question marks are ok, but why all these bricks. Ok that's minimal actually.. next.
6) Coins: He's a plumber, but they should have changed his occupation to a gold miner or something, because why is he collecting all these coins? Why not collect plumbing tools, or mini pipes. Why coins? Besides, there isn't anywhere he get to spend all these coins in the game. Not even a shop that sells powerups. Nevermind it's also quite minor.. the coins could be some random thing like mushroom and power flowers and pipes, and compared to all these, it's not much a surprise actually isn't it?
7) Lives: I nearly missed this one. In fact I published this post up till the flag and forgot about the Lives. Does Mario die in this game? Obviously he does. They didn't use "Health" or "Tries" or whatever things less morbid. Lives. Life. Mario seems to get another life by collecting 100 coins, or eating 1up Mushrooms. Hold on, 1 Up? "1 Up" = + 1 life? totally unrelated. Anyways, this game is actually morbid although none of us realises it. Mario dies that many time in the game. You make a wrong move, you killed Mario, or a Mario. Mario also actually kills enemies by stomping on their heads. Mario stomps these mushroom guys (Known as Goombas) , on their heads, flattening them (without any remorse for them) while Turtles gets forced inside their shells, and you kick them gleefully, sometimes against a wall so that they will rebound back and fourth. Or hopefully against 8 Goombas, so that you get, another life. Wow, Mario is a merciless semi-immortal killer, who kills his foes by stomping on them. He also kills Bowser by dropping him into the lava. Even FPSes kills by shooting a bullet, but I think that way of killing is much more less painful by getting stomped on. Mario even gets points for doing that. He doesn't even show a sign of remorse. I guess that's fair because if Mario touches them on his side, Mario dies, or a Mario dies. So that's how Mario pays back.
8) The flag. After stomping on turtles, mushroom enemy, flying fishes, and going through the weird world of Mushroom Kingdom, a flagpole signals the end of Mario's crazy trial, and the subconscious bombarding of mushrooms within the player's minds. Why is there a flagpole there? I'm guessing that residing near the flagpole, the small fort is one of Bowser's fort. So you earn points trying to reach the top of the flagpole, and the flag comes down, which for some reason, bears the "Peace" sign.
The flag comes down, obviously signalling the capture of Bowser's fort in that stage. Now, Mario enters the fort, raises up a "Red Star" flag in the fort.
Ok why is Mario this crazy, yet none of us notices it, and we love this game so much. My theory is that because everything doesn't relate, it brings a sense of wackiness and fun out of reality. If we replace Mario with a buff guy, that grows from small to big eating Bread (Or lettuce, if it's a popeye game). The enemies are sword wielding enemies. Bricks replaced with.... guess what? Crates (The box of choice for powerups in FPSes). Power Flowers were energy balls. The pipes were ladders. Lives into the infamous Health Bar. Take out all the mushroom reference from this game. It won't be that fun, isn't it? We feel relaxed playing Mario. I guess that MIGHT be the reason. Clever design by Shigeru Miyamoto
Interesting read: A theory that tries to explain why Mario is this crazy, by linking with Communism. I didn't take my inspiration from there. I just remembered it when I was typing abot the flag. Check this out:
http://www.communist-mario.com/index_old2.php